Post

fixes + polish

Infinite-jump glitch -- fixed!


Invisible-wall glitch -- fixed!

more

  • now online characters can’t die after the round is done
  • fixed a few objects that had wrong labels, affecting jump logic
  • a bit of polish on secret levels
    • also fixed one that would fail out if there were 4 or 5 players
  • caught up the Practice Mode settings to those in battle/inferno
  • matched local to online behavior: characters don’t collide with eachother
  • movement on ground made more consistent
    • previously, if you ran and then brought the joystickX to 0 –> the character slowed to a stop over a brief duration
    • or, if you ran and then quickly moved the joystick to run in the opposite direction –> the character instantly got 0-xVel and then began to accel in the opposite direction. This allowed a nice convenience – fast turning
    • but… if you ran and then released the joystick (intending it to go to 0) –> depending on the gamepad/quality, the joystick may go to zero… or sometimes it’d snapback, overshooting in the opposite direction.
    • this made it hard to predict what would happen when you let go of the joystick – whether you’d come to a slow stop or a fast stop (when the joystick unpredictably overshot).
    • –> inconsistent
    • So now, when the character is on the ground and the player intends to stop, the character always stops instantly.
  • fixed missing sprites, misc polish