fixes + polish
more
- now online characters can’t die after the round is done
- fixed a few objects that had wrong labels, affecting jump logic
- a bit of polish on secret levels
- also fixed one that would fail out if there were 4 or 5 players
- caught up the Practice Mode settings to those in battle/inferno
- matched local to online behavior: characters don’t collide with eachother
- movement on ground made more consistent
- previously, if you ran and then brought the joystickX to 0 –> the character slowed to a stop over a brief duration
- or, if you ran and then quickly moved the joystick to run in the opposite direction –> the character instantly got 0-xVel and then began to accel in the opposite direction. This allowed a nice convenience – fast turning
- but… if you ran and then released the joystick (intending it to go to 0) –> depending on the gamepad/quality, the joystick may go to zero… or sometimes it’d snapback, overshooting in the opposite direction.
- this made it hard to predict what would happen when you let go of the joystick – whether you’d come to a slow stop or a fast stop (when the joystick unpredictably overshot).
- –> inconsistent
- So now, when the character is on the ground and the player intends to stop, the character always stops instantly.
- fixed missing sprites, misc polish