<feed xmlns="http://www.w3.org/2005/Atom"> <id>https://www.whatnotory.com/</id><title>whatnotory</title><subtitle>Whatnotory LLC is a small game studio based in Milwaukee, WI. Currently making Bomb Sworders.</subtitle> <updated>2026-06-08T22:20:06-05:00</updated> <author> <name>Whatnotory LLC</name> <uri>https://www.whatnotory.com/</uri> </author><link rel="self" type="application/atom+xml" href="https://www.whatnotory.com/feed.xml"/><link rel="alternate" type="text/html" hreflang="en" href="https://www.whatnotory.com/"/> <generator uri="https://jekyllrb.com/" version="4.4.1">Jekyll</generator> <rights> © 2026 Whatnotory LLC </rights> <icon>/assets/img/favicons/favicon.ico</icon> <logo>/assets/img/favicons/favicon-96x96.png</logo> <entry><title>updated backend</title><link href="https://www.whatnotory.com/posts/updated-backend/" rel="alternate" type="text/html" title="updated backend" /><published>2026-06-08T22:02:00-05:00</published> <updated>2026-06-08T22:02:00-05:00</updated> <id>https://www.whatnotory.com/posts/updated-backend/</id> <content src="https://www.whatnotory.com/posts/updated-backend/" /> <author> <name>Whatnotory LLC</name> </author> <summary> Updated some Azure stuff to keep Bomb Sworders leaderboards running </summary> </entry> <entry><title>rewrite</title><link href="https://www.whatnotory.com/posts/major-rewrite/" rel="alternate" type="text/html" title="rewrite" /><published>2026-06-08T19:03:00-05:00</published> <updated>2026-06-08T19:03:00-05:00</updated> <id>https://www.whatnotory.com/posts/major-rewrite/</id> <content src="https://www.whatnotory.com/posts/major-rewrite/" /> <author> <name>Whatnotory LLC</name> </author> <summary> Did a major rewrite of the game to: make it overall easier to think about “easily” fix some difficult/annoying online issues We playtested the local-side at Midwest Gaming Classic 2026. It went well. Next up: get the online up-and-running (and fix a weird sword-duplication bug in the tutorial…) spotted at MGC 2026: what a great title </summary> </entry> <entry><title>migrated website</title><link href="https://www.whatnotory.com/posts/migrated-website/" rel="alternate" type="text/html" title="migrated website" /><published>2025-07-15T14:22:00-05:00</published> <updated>2025-07-15T14:22:00-05:00</updated> <id>https://www.whatnotory.com/posts/migrated-website/</id> <content src="https://www.whatnotory.com/posts/migrated-website/" /> <author> <name>Whatnotory LLC</name> </author> <summary> Migrated the website to avoid a big cost increase as Azure sunsets a service I was using. Now: Github private repo –&amp;gt; build action deploys to Azure static web app Media assets, like pics and movies, are in an azure storage blob – to avoid counting towards space in the repo/static web app Should run the website decently enough for, I hope, a while </summary> </entry> <entry><title>level/tut tweaks</title><link href="https://www.whatnotory.com/posts/level-tut-tweaks/" rel="alternate" type="text/html" title="level/tut tweaks" /><published>2025-07-08T16:37:00-05:00</published> <updated>2025-07-08T16:37:00-05:00</updated> <id>https://www.whatnotory.com/posts/level-tut-tweaks/</id> <content src="https://www.whatnotory.com/posts/level-tut-tweaks/" /> <author> <name>Whatnotory LLC</name> </author> <summary> v0.10.32.78 consistent/now-closer vertical spacing between level platforms added new levels to online wip improvements to quickstart tutorial based on footage from Midwest Gaming Classic additional help-text during tutorial gameplay + help-text is more noticeable towards tut levels specifically designed for dynamite practice, throwing swords removed secondary ... </summary> </entry> <entry><title>improvements, new experimental levels</title><link href="https://www.whatnotory.com/posts/improvements-new-experimental-levels/" rel="alternate" type="text/html" title="improvements, new experimental levels" /><published>2025-06-19T15:54:00-05:00</published> <updated>2025-06-19T15:54:00-05:00</updated> <id>https://www.whatnotory.com/posts/improvements-new-experimental-levels/</id> <content src="https://www.whatnotory.com/posts/improvements-new-experimental-levels/" /> <author> <name>Whatnotory LLC</name> </author> <summary> v0.10.32.77 5 new experimental levels blastZones: fixed distortion glitch fixed rare way that items could spawn already-moving and, because they spawn with colliders initially disabled (during the “preview” animation), they could exit outside of the level’s bounds had accidentally turned off visual-blastZone-numbering in Takeover mode – re-enabled it better object... </summary> </entry> </feed>
