no ghosting
Tried a pass at removing ghosting from the game…
And I think it works well
for beginners
- easier, more-familiar movement
for advanced players
- can no longer just hold down ‘ghost’ button and pass through the entire level
- –> understanding a level’s structure is now much more important
implementation
- as before, dynamite-carrying characters can’t pass through any dotted lines
- characters can jump upward through platforms – like a lot of platformer games
- characters can fall-through a platform with, the somewhat standard, down + jump
- or, instead, a custom button can be mapped to fall-through
- falling through a platform causes your velocity to reset to zero
- –> so there is an advantage in avoiding fall-through when you can – to preserve your momentum
improvements to movement
Recently, a bunch of work has gone towards making non-ghost movement better:
- more intuitive/forgiving dash, bounce, wall-jumps
- dashing from still –> a more noticable boost
- no collisions with platform sides: instead, you only either land on top of the platform or fall below it. This allows characters to more-fluidly move through a level.
- because there are less opportunities to jump off platforms as you move upward through them –> the boost jump is a bit more powerful
other changes
- dropping a dynamite while in dazed now sets the character back to the correct physics layer
- improved legibility of some expressions while on bright backgrounds
- adjusted some levels for no-ghosting