Post

no ghosting

Tried a pass at removing ghosting from the game…
And I think it works well

for beginners

  • easier, more-familiar movement

for advanced players

  • can no longer just hold down ‘ghost’ button and pass through the entire level
  • –> understanding a level’s structure is now much more important

implementation

  • as before, dynamite-carrying characters can’t pass through any dotted lines
  • characters can jump upward through platforms – like a lot of platformer games
  • characters can fall-through a platform with, the somewhat standard, down + jump
    • or, instead, a custom button can be mapped to fall-through
  • falling through a platform causes your velocity to reset to zero
  • –> so there is an advantage in avoiding fall-through when you can – to preserve your momentum

improvements to movement

Recently, a bunch of work has gone towards making non-ghost movement better:

  • more intuitive/forgiving dash, bounce, wall-jumps
  • dashing from still –> a more noticable boost
  • no collisions with platform sides: instead, you only either land on top of the platform or fall below it. This allows characters to more-fluidly move through a level.
  • because there are less opportunities to jump off platforms as you move upward through them –> the boost jump is a bit more powerful

other changes

  • dropping a dynamite while in dazed now sets the character back to the correct physics layer
  • improved legibility of some expressions while on bright backgrounds
  • adjusted some levels for no-ghosting