misc updates
- handled a (rare) situation where someone could fall through lava
- fixed “initialSpawnTargetMult” gameMode option not resetting properly
- Takeover Mode: # of blast zones to win now varies based on the number of teams playing.
- inspired by a 5-team round that almost went 15 minutes and could have easily gone more…
- also updated interface to mention the target #
- and added an option to apply a multiplier to this #
- got the new pause menu working for online client
- improved pause menu readability