Post

misc updates

  • handled a (rare) situation where someone could fall through lava
  • fixed “initialSpawnTargetMult” gameMode option not resetting properly
  • Takeover Mode: # of blast zones to win now varies based on the number of teams playing.
    • inspired by a 5-team round that almost went 15 minutes and could have easily gone more…
    • also updated interface to mention the target #
    • and added an option to apply a multiplier to this #
  • got the new pause menu working for online client
  • improved pause menu readability