improvements, new experimental levels
v0.10.32.77
- 5 new experimental levels
- blastZones: fixed distortion glitch
- fixed rare way that items could spawn already-moving
- and, because they spawn with colliders initially disabled (during the “preview” animation), they could exit outside of the level’s bounds
- had accidentally turned off visual-blastZone-numbering in Takeover mode – re-enabled it
- better object pooling
- a pass at improving thrownSword behavior – locally and online
- another chapter in the story of try-to-make-wrapAround-look/feel-real
- the previous attempt did a decent job of making wrap-around physics feel correct but had a few cases of odd movement
- tweaked character movement
- misc small improvements