Post

improvements, new experimental levels

v0.10.32.77

  • 5 new experimental levels
  • blastZones: fixed distortion glitch
  • fixed rare way that items could spawn already-moving
    • and, because they spawn with colliders initially disabled (during the “preview” animation), they could exit outside of the level’s bounds
  • had accidentally turned off visual-blastZone-numbering in Takeover mode – re-enabled it
  • better object pooling
  • a pass at improving thrownSword behavior – locally and online
    • another chapter in the story of try-to-make-wrapAround-look/feel-real
    • the previous attempt did a decent job of making wrap-around physics feel correct but had a few cases of odd movement
  • tweaked character movement
  • misc small improvements

snake level

experimental level: snake

bombko level

experimental level: bombko