
it comes for thee
A few small updates
v0.8.0.9
- bug fix: character animation doesn’t play properly when on a vertically moving platform
- bug fix: when horde mode characters are stacked on top of each other, it’s possible to “fly”
- the swing animation will only play when it’s possible to hit things (e.g. the animation no longer plays for frozen characters)
- minor performance improvement
v0.8.0.8
- the first press of the random button will exclude the just-played level
- bug fix: potential for a loud, stuttery sound effect to play after a round victory
- bug fix: unable to generate a trap shot from two currently-touching bombs
- bug fix: items failing to wrap-around properly
v0.8.0.7
- improvements to sound system (prevents some very loud audio spikes)
- better support for 4k resolution
- automatically uses a better replay resolution if the hardware can comfortably handle it
- “doodle” effect added to character avatars
- fixed some avatar layouts
- thrownSword: added faint trail (WIP)
- level tweaks
- bug fix: collided by moving black-bricks when in limbo
- physics simulation generates less junk