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mode options

  • Rounds to Win
  • Handicapping: Whoever is losing starts the round with some free blast zones. Option only available when there are just 2 teams. In practice this has worked well, though I’m still searching for a clean way to do handicapping for > 2 teams playing..
  • Accelerate Endgame: Increases item generation rate after the first player dies.
  • Item Abundance
  • Limbo: When a character dies, instead of being removed from the game, they’re frozen in place. If they can cause a bomb to explode, they reenter the game.

Limbo has worked out really nicely so far in playtesting — provides hope for players who have died, but death remains punishment — all your blast zones are removed from the level when you die and the time spent in limbo is time that the other players are gaining territory with their blast zones.

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