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Back from PAX East

After a few crazy days in Boston, we’re back in Milwaukee. PAXEast was a ton of fun and we owe a lot of that to the great people we met — so thanks!

One of the most exciting things for us was how many people returned for 2nd, 3rd, 4th, and 10+ sessions of BombSworders. From a personal perspective, the return of familiar faces was a wonderful strand of continuity through the event. And from a developer perspective, it was extremely useful to see how people’s skills and strategies progressed over time. Several players also shared some good/interesting ideas — we’re looking forward to incorporating/testing them in the coming weeks as well as looking into additional platforms that were requested.

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Some favorite clips from the last day of PAX East
Really fond of the yellow player’s environmental awareness here

And lastly, I’d be remiss if I didn’t mention something kinda special that happened in the closing minutes of PAXEast 2018 — for the very first time.. I lost a first-to-three challenge match against a nonDev. Below is the full video (complete except for the missing first few seconds). I’m the red player and the nonDev is the purple player. It’s not a perfectly played match on either of our parts but, at least for me, it was one of the most fun matches I’ve had the opportunity to play. (and even in cases where mistake follows mistake, sometimes a beautiful recovery is right around the corner — like at 1:42)

It’s exciting to think that if the game does decent on release, then very quickly there will be people out there playing at a skill-level we tried to design for but were never able to play at ourselves.

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Also, BIG thanks to Madison’s IndieArcade back in February and the March playtest at 42AleHouse — both were fun in their own right and were also great learning tools for us.

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