Bomb Sworders — Currently in development. Steam page here
A couch-multiplayer game about bombs and swords. And hitting bombs with swords. And explosions. And avoiding explosions.

Bomb Sworders — Currently in development. Steam page here
A couch-multiplayer game about bombs and swords. And hitting bombs with swords. And explosions. And avoiding explosions.
This update (v0.8.0) focuses on the game’s early experience for new players.
The new “Quick Start” Tutorial is an attempt at 3 things:
It’s made up of a few explanations interspersed with practice levels — some of which provide guidance to players as necessary based on how they’re playing. e.g. If the tutorial notices that a player isn’t swinging their sword, it’ll gently remind them of the control/action.
Also, throughout the game, the control/action text is now shown correctly for each individual player’s (possibly custom) control mappings.
* Experimental = W.I.P.
Also — thanks Chaddog for feedback on the Steam controller!
The Boost update (v0.7.9) brings a bunch of changes both significant and small
Initially designed with multiplayer in mind, the boost item first comes to Race Mode — Zip, zoom, and bounce around levels at ultra-fast speeds.
A future update may bring the item into other modes if some balance issues can be satisfactorily addressed…
(on platforms that allow it)
Previously cordoned to the bowels of Tutorial Mode, the AI has finally broken free into Battle Mode proper! On the character-select screen, just press the “Add AI” button (you can watch the scrolling bar at the top of the character-select for specific instructions)
v0.7.8.1 brings a bunch of small changes
That’s it for this update!
More coming soon(ish)
“The Jogging Update” (v0.7.8) brings our first pass at a new single-player mode: Race!
Race mode is also the first in-the-wild use of FlowCam — our camera controller. It attempts to allow precise control over framing while smoothly following the character. So far it’s been doing a great job of letting layout be more purely a creative task.
The update includes a few different race levels — all considered experimental as we continue to make more and continue to learn what works well and what doesn’t.
WARNING! As time goes on, race levels may experience significant changes — if so, the leaderboards for those levels may be wiped
Other changes are in v0.7.8 too
v0.7.7.2 has been released to the beta group!
v.0.7.7.1 has been released to the beta group!
This update focuses on getting the base stuff right (aka “groundwork”) but adds some new things too
v0.7.6.5 is now released to the beta group —
Thanks to those who provided feedback!
This minor update focuses on improving the (still quite rough) keyboard & mouse support.
Among other things, the default controls will be tweaked as time goes on.
* Additionally, note that in the current implementation, there is unfortunately some functionality on a gamepad that is not reproduced on keyboard and mouse. (use of recoil, aiming feet during limbo, dashing). This should be improved in the future.
There are 2 viable layout options in the current version:
A : move left
D : move right
Space : jump
S : ghost
A : move left
D : move right
W : jump
leftShift : ghost
E or Z or middleMouseButton : drop dynamite
leftMouseButton : aim sword (release to swing)
rightMouseButton : throw sword
Future updates will continue to address keyboard & mouse control but some ground work needs to be done before more polish/customization is possible.
Update v0.7.6.2 has been released to the beta group!
We’re calling this one The Malevolent Update because it adds some sinister stuff:
There’s more too:
Bomb Sworders isn’t out yet.. but the Steam page is now up!