“The Jogging Update” (v0.7.8) brings our first pass at a new single-player mode: Race!
Grab the flag as quick as you can
Improve your score by collecting stars and exploding targets along the way
Compete against the playback of your best score (currently the white dot — in the future, maybe not a white dot?)
Compare your scores with others on the leaderboard
Race mode is also the first in-the-wild use of FlowCam — our camera controller. It attempts to allow precise control over framing while smoothly following the character. So far it’s been doing a great job of letting layout be more purely a creative task.
The update includes a few different race levels — all considered experimental as we continue to make more and continue to learn what works well and what doesn’t.
WARNING! As time goes on, race levels may experience significant changes — if so, the leaderboards for those levels may be wiped
Other changes are in v0.7.8 too
Improved AI on tutorial levels
Improved interaction between thrownSword and jumping
v0.7.6.5 is now released to the beta group — Thanks to those who provided feedback!
This minor update focuses on improving the (still quite rough) keyboard & mouse support.
Revised mouse aiming
Revised default controls
Better multi-monitor support: Mouse cursor is locked to the game window
Among other things, the default controls will be tweaked as time goes on. * Additionally, note that in the current implementation, there is unfortunately some functionality on a gamepad that is not reproduced on keyboard and mouse. (use of recoil, aiming feet during limbo, dashing). This should be improved in the future.
There are 2 viable layout options in the current version:
A : move left D : move right Space : jump S : ghost
A : move left D : move right W : jump leftShift : ghost
E or Z or middleMouseButton : drop dynamite leftMouseButton : aim sword (release to swing) rightMouseButton : throw sword
Future updates will continue to address keyboard & mouse control but some ground work needs to be done before more polish/customization is possible.
Update v0.7.6.2 has been released to the beta group!
We’re calling this one The Malevolent Update because it adds some sinister stuff:
2 really (like really..) hard levels
+ a new spooky song in shuffle on tough levels
There’s more too:
For Exploder Mode: Online high scores, songs start at random positions into playback so you won’t hear the same 40 seconds of music over and over and over, and the ability to skip past the score page so you can get into the next round quicker
First (very very rough) pass at keyboard/mouse controls
Misc changes: can jump on a stunned player to kill them, can jump on a ghost character, fixed rare timing issue with thrownSwords and limbo, automatically select the next tutorial upon completing one, added a notification reminding people about the F10 feedback menu
Handicapping: Whoever is losing starts the round with some free blast zones. Option only available when there are just 2 teams. In practice this has worked well, though I’m still searching for a clean way to do handicapping for > 2 teams playing..
Accelerate Endgame: Increases item generation rate after the first player dies.
Limbo: When a character dies, instead of being removed from the game, they’re frozen in place. If they can cause a bomb to explode, they reenter the game.
Limbo has worked out really nicely so far in playtesting — provides hope for players who have died, but death remains punishment — all your blast zones are removed from the level when you die and the time spent in limbo is time that the other players are gaining territory with their blast zones.
It tries to provide resolutions that are decent choices for the player:
less-than-or-equal-to the resolution of the display (as set in the OS’s display settings)
and at or near the aspect ratio of the display
Most systems should be able to run the game no problem (if not at 1080p+ then likely at something like 720p), but just in case, there’s also a low quality setting:
Fewer particle effects
Less post processing effects
Replay system records at 15 fps (half the usual replay-framerate)
*Also, note the scrolling explanation text that appears when a button is selected. It seemed like a nice way to include more info when the layout space is constrained.. but I’m interested to hear people’s reactions.
A couple settings are useful in their own regard but somewhat targeting people who play on projectors. First is contrast and next is..
An option to turn ON or OFF preview-edges
shameful secret: the current implementation of OFF does all the standard preview-edge computation.. then shades it 100% black.